Ok since almost no one knows the fight for Blood queen Lana'thel, i might aswell put how the fight is working here.Note that this is copy/pasted from WoWWikki.
The fight is a cross between a very intense DPS race and a hellish battle for survival. High raid awareness and understanding of the fight are critical, even a single player death can mean a wipe.
She should be tanked right at her starting position. She requires two tanks, because she links her primary tank to the player standing closest to the tank (Blood Mirror), which means the linked target takes the same amount of damage as the tank. Shamans should use Tremor Totem, and it's a good idea to have all healers in a group with a shaman. If no shamans are available, Priests should Fear Ward healers.
The raid needs to stay distributed throughout the encounter (6 yards away from everyone else). It's a good idea to keep a circle of about 10 yards free of players right in the center of the room, and also to have everyone stay away from the walls. Ranged DPS make a semicircle at maximum range.
The fight has only one phase. Although every two minutes she performs a very short air phase, the mechanics of the fight remain basically the same at all times.
Every player constantly takes damage from her aura (initially 4.5k per tick, increasing with each vampire in the room).
At random intervals, a random raid member gets Swarming Shadows, which makes them drop Shadow Fire on the ground until the debuff expires. Affected players can avoid taking any damage by running. It's a good idea to keep the walls free of other players, so that players with Swarming Shadows can simply run along the walls.
Another ability which she randomly uses is Pact of the Darkfallen. This links 2 players (3 in 25man) to each other, they take increasing amounts of damage until they stand on top of each other. Linked players should meet in the center of the room.
Every two minutes she takes off, fears the whole raid and launches three extra Blood Bolts at every player. When she takes off, ranged DPS should run to the walls of the room while melee spread out in the middle. Healers should be in a circle between melee and ranged. After the fear is over, players must spread out again very quickly, else the Blood Bolts can be lethal. Healers should move only minimally after the fear and instead start a massive spam of AoE heals right away.
The fight is a cross between a very intense DPS race and a hellish battle for survival. High raid awareness and understanding of the fight are critical, even a single player death can mean a wipe.
She should be tanked right at her starting position. She requires two tanks, because she links her primary tank to the player standing closest to the tank (Blood Mirror), which means the linked target takes the same amount of damage as the tank. Shamans should use Tremor Totem, and it's a good idea to have all healers in a group with a shaman. If no shamans are available, Priests should Fear Ward healers.
The raid needs to stay distributed throughout the encounter (6 yards away from everyone else). It's a good idea to keep a circle of about 10 yards free of players right in the center of the room, and also to have everyone stay away from the walls. Ranged DPS make a semicircle at maximum range.
The fight has only one phase. Although every two minutes she performs a very short air phase, the mechanics of the fight remain basically the same at all times.
Every player constantly takes damage from her aura (initially 4.5k per tick, increasing with each vampire in the room).
At random intervals, a random raid member gets Swarming Shadows, which makes them drop Shadow Fire on the ground until the debuff expires. Affected players can avoid taking any damage by running. It's a good idea to keep the walls free of other players, so that players with Swarming Shadows can simply run along the walls.
Another ability which she randomly uses is Pact of the Darkfallen. This links 2 players (3 in 25man) to each other, they take increasing amounts of damage until they stand on top of each other. Linked players should meet in the center of the room.
Every two minutes she takes off, fears the whole raid and launches three extra Blood Bolts at every player. When she takes off, ranged DPS should run to the walls of the room while melee spread out in the middle. Healers should be in a circle between melee and ranged. After the fear is over, players must spread out again very quickly, else the Blood Bolts can be lethal. Healers should move only minimally after the fear and instead start a massive spam of AoE heals right away.