Paladins
Factions, Lore and Roleplay
Factions, Lore and Roleplay
A short introduction:
In
this topic we will talk about Paladins in global, I will post short
version about paladin lore taken from WoWWiki and WoWpedia. I will not
post most of the link due to issues with privacy rules. Also I will post
multiple pictures of factions which have paladins in their ranks and
only paladin factions themselves such as Blood Knights, Silver Hand,
etc. I might also make a blog about paladins. This is not a paladin
guide but you might learn a thing or two rading it.
I did not type most of this, but only select it from various pages, and I did all models myself.
Paladins:
Paladins
are the virtuous defenders of the weak and tireless, unfaltering
enemies of the undead. Mixing elements of the warrior and the clerics of
the Holy Light, the paladin is a tough melee fighter. The tradition of
the Holy Light is unique to a few of the Alliance races (humans,
dwarves, and draenei.) and the blood elves of the Horde.
The
paladin is a "warrior of the Holy Light". They uphold all that is good
and true in the world and revile all that is evil and sinister —
especially undead and the Burning Legion. They offer succor to the
beleaguered and smite their enemies with holy fervor. They are
particularly potent against undead, as these creatures threaten the
goodly races and the Holy Light burns them terribly.
The paladin
is a hybrid class with the ability to play a variety of different roles
— including healing (holy), tanking (protection), and DPS
(retribution). They have auras, blessings and seals that provide useful buffs
for other players while withstanding heavy physical damage with plate
armor and strong defensive abilities. Paladins are also considered to be
holy knights or blood knights.
Paladin Factions and Roleplay:
Blood Knights of Silvermoon
The Blood Knights
are an elite group of blood elf paladins serving as Silvermoon's
equivalent of the Knights of the Silver Hand, rivaling even a Templar in
skill and power. As high elves, many were members of the Church of
Light. Many later became priests and a few became paladins.
Lady Liadrin,
formerly a priestess, had recently renounced her vows, for she felt the
Light had abandoned her people. She learned of the wizards' achievement
and volunteered to be the first to bend the stolen powers to her will.
With her decision a new order was born: the Blood Knights. These
renegade paladins are able to harness the sacred powers of the
Alliance's noblest heroes.
Though many blood elves applauded the
creation of the Blood Knights, just as many dislike their methods and
their attitude, especially the Farstriders.
Curiously the naaru don't express any sort of dislike for the blood
knights and even allow them in their cities. Blood Knights, despite
their capture of M'uru, don't seem to have any enmity with the naaru of
Shattrath City, some even living in the city.
Hand of Argus of Exodar
The Blood Knights
are an elite group of blood elf paladins serving as Silvermoon's
equivalent of the Knights of the Silver Hand, rivaling even a Templar in
skill and power. As high elves, many were members of the Church of
Light. Many later became priests and a few became paladins.
Lady Liadrin,
formerly a priestess, had recently renounced her vows, for she felt the
Light had abandoned her people. She learned of the wizards' achievement
and volunteered to be the first to bend the stolen powers to her will.
With her decision a new order was born: the Blood Knights. These
renegade paladins are able to harness the sacred powers of the
Alliance's noblest heroes.
Though many blood elves applauded the
creation of the Blood Knights, just as many dislike their methods and
their attitude, especially the Farstriders.
Curiously the naaru don't express any sort of dislike for the blood
knights and even allow them in their cities. Blood Knights, despite
their capture of M'uru, don't seem to have any enmity with the naaru of
Shattrath City, some even living in the city.
Hand of Argus of Exodar
The Hand of Argus
is an organization of draenei paladins and vindicators that serve as
the primary military and police force of the Exodar. Their presence is
strongest in Bloodmyst Isle, where the greatest of the corruption on the
Azuremyst Isles has taken hold.
Argent Crusade and Knights of the Silver Hand
The Argent Crusade is a faction created from the union of the Argent Dawn, a few survivors of the Scarlet Crusade
who didn't follow Abbendis to Northrend, and the Reformed Order of the
Silver Hand. It was formed shortly after the Battle for Light's Hope
Chapel.
The Argent Dawn is a lawful good
organization focused on protecting Azeroth from agencies that seek to
destroy it, such as the Burning Legion and the Scourge.
Knights of the Silver Hand:
Knights of the Silver Hand
was
the order of paladins created after the First War by Uther the
Lightbringer and Archbishop Alonsus Faol. Years after its decimation by
the corrupted Prince Arthas during the Third War, the order in Lordaeron
was then reformed by Tirion Fordring, who later merged it with the
Argent Dawn to form the Argent Crusade in order to take the fight
against the Lich King to Northrend.
However, the Knights of the
Silver Hand present in Stormwind and the Southern Kingdoms were not
affected by the ravages of the Scourge, and thus remain active members
of the Alliance. All Human and Dwarf paladin player characters join the
Silver Hand upon completion of their class introduction quest.
The
former order led by Faol, the Holy Order of Northshire Clerics, was
devastated during the First War. When Faol refounded the order in
Lordaeron, he recruited noble knights and former clerics to train in the
ways of war and the Light. Even a few members of the priesthood decided
to take up the more physical and steadfast path.
Sunreaver Paladin:
The Sunreavers
is a faction of blood elves who represent the Horde in Dalaran. Named
after Archmage Aethas Sunreaver, the Sunreavers seek to have the blood
elves admitted as members of the Kirin Tor.
Silver Covenant:
The Silver Covenant
is a militant faction of the Kirin Tor. Led by the high elf Vereesa
Windrunner, they reject the admission of blood elves into the Kirin Tor.
Paladins of the Alliance
The Alliance (aka Grand Alliance)
is one of two major political factions of the mortal races in
AzerothThe Alliance was once also known as the Alliance of Lordaeron
when its leadership was centered in Lordaeron
The noble humans of
Stormwind are a proud, tenacious race. They bravely fought the orcish
Horde for generations as the patrons of the Grand Alliance
e paladin
order, also called the Knights of the Silver Hand, grew out of
humanity’s culture, and its greatest heroes and fiercest proponents are
humans, but not all Human paladins are Knights of the Silver Hand.
Dwarves:
Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins’ many enemies.
Draenei:
The
draenei culture is centered around two things: the Holy Light of
Creation and magic. The first is the result of their unique relationship
with the naaru, while the second is the path that the eredar have
always followed. As a result, draenei usually choose religious
professions, such as priests or paladinsAs a people, the draenei have
devoted themselves to preparing for the day when they will join the Army
of the Light.
Arathorian Empire Paladins
Arathor was the first great human nation — and eventual empire called the Empire of Arathor or Arathorian Empire[6][7]
— founded by a unification of the various tribes of the Eastern
Kingdoms under the Arathi. Its capital was Strom, now known as the
semi-abandoned fortress of Stromgarde.Lord Anduin Lothar, as the last
descendant of the Arathi
Paladins of the Horde
Blood
elves known as Blood Knights bend the powers of the Light to their
will, though rumor has it they have recently begun to use the Light
legitimately. The Tauren recently became paladins in Catclysm, and using
power of the Sun, they founded the Sunwalkers.
I still do not understad how drunk some1 must be to invent Tauren Paladins a.k.a Holy Cows.
Fallen Paladins such as those in the Scarlet Crusade
The Scarlet Crusadeis a religious organization dedicated to the eradication of the undead.
They are a major adversary of the Forsaken, and several quests in
Tirisfal Glades involve attacks on Scarlet Crusade troops, leaders, and
strongholds. The Scarlet Crusade maintains several bastions throughout
the former lands of LordaeronIt is also the only hierarchy left of the
Kingdom of Lordaeron after its destruction by the Scourge. After the
attack on the Scarlet Enclave, the Scarlet Crusade renamed itself to the
Scarlet Onslaught and operates in Northrend.
Paladin as a ingame class
- Through the holy tree, Paladins are able to empower their healing even further. The holy tree's most important talent, [Beacon of Light], allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.
- Protection
paladins are excellent tanks. Through the use of a shield, and the
wearing of plate armor, they can mitigate quite a bit of physical
damage. They also excel at tanking multiple mobs at the same time
through the use of [Hammer of the Righteous] and [Consecration]. Paladin tanks have gained widespread acceptance in the community.
- Retribution
paladins specialize in melee DPS and are able to increase their DPS by a
considerable margin and fight several targets at a time with a good
efficiency.
There is a lot of good guides for paladin
class but sense I am not their author( I have 1 good retry guide of my
own but its for 3.2) I will not post them now, yet fell free to post
them in comments.
Paladins can wear cloth, leather, mail or
plate armor and may use a shield. They can use polearms and one or two
handed swords, axes and maces.
Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. They have no spammable ranged attacks, but can use [Reckoning], [Exorcism], and [Avenger's Shield] (if Protection) or (if holy), [Holy Shock] to pull, as needed. [Righteous Defense] can also be used as a ranged pull, albeit its mechanics are a tad different.
They can summon their own Warhorse at level 20 after learning it from the trainer. The epic Charger is trainable at level 40.
Lore-wise,
paladins are often depicted wielding large, often two-handed
warhammers. The "paladin hammer", in addition to the book of
incantations paladins often carry, are perhaps the most characteristic
features of a paladin. Some hammers are even known to have names, such
as Arthas Menethil's [Light's Vengeance]
and Uther the Lightbringer's Hammer of the Lightbringer. The paladin
hammer became the iconic paladin weapon under Uther, but fell out of
favor after his death[13]. Blood elf paladins seem to prefer polearms instead.
Paladin Sets
Paladins
play a key role by buffing their allies. However, they also have a few
other handy spells and abilities in their arsenal.
Paladins use:
Blessings: Blessing of Kings, Might and Wisdom.
Hands: Hand of Freedom, Protection, Salvation and Sacrafise.
Seals
are long term self-buffs which boost the paladin's power temporarily.
Effectively, they add a weapon proc to their melee strikes.
Additionally, paladins can unleash these seals upon an enemy with the
Judgment ability, causing holy damage and causing an effect depending on
which seal is used.
And various Holy Spells, some of them are used to attack and some of them for healing.
As we mentioned there are 3 types of paladins:
Holy paladins
have devoted themselves to spellcasting. The most common use of the
holy tree is healing; they take points in improving their healing spells
allowing them to easily fill the position of a healer in a party or
raid situation.
Through the protection
tree, paladins gain an increased ability to tank enemies. Paladins are
especially well known for their ability to tank many enemies at once
with rapid threat production. Paladin tanking was once largely reliant
on reflective damage, but can now effectively generate multi-target
threat through the AoE spell [Consecration] and the multi-target attack [Hammer of the Righteous] to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb [Ardent Defender] talent make paladins perhaps the best tanks in the game.
Retribution
damage favors slow two handed weapons and cause sudden damage spikes
through both melee and spell crits. Through the now baseline retribution
talent [Crusader Strike] and tier 3 talent [Divine Storm]
they can deal considerable weapon based burst damage for AoE
damageAdditionally, retribution paladins bring a large amount of raid
utility, making them valuable in endgame instances. Retribution paladins
are popular for their increased damage abilities for groups with the
talent [Communion]( [Sanctified Retribution].), increasing the damage of the paladin's group by 3%.Paladins have several anti-undead and demon abilities such as [Exorcism], [Holy Wrath], and [Turn Evil]
which make them very effective when fighting Demon and Undead targets
(not including Forsaken players, who are considered Humanoids for
balance reasons). [Exorcism] and [Holy Wrath] work against all targets, but have additional mechanics when dealing with undead and demon.
Code of conduct
A
paladin must be good and will lose all Light-given abilities if he ever
willingly commits an evil act. Additionally, the paladin's code
requires that he respect legitimate authority, act with honor (not
lying, not cheating, not using poison and so forth), help those in need
(provided they do not use their help for evil or chaotic ends), and
punish those who harm or threaten innocents. While he may adventure with
others from different organizations, a paladin will never knowingly
associate with evil persons, nor will he continue an association with
someone who consistently offends his moral code. A paladin may accept
only henchmen, followers or cohorts whose intentions are good. A paladin
who violates this code, becomes an ex-paladin, and loses all
Light-given abilities until he atones for his violations.
Paladins
don't always have to work within good or neutral organizations, as seen
by the Scarlet Crusade and others — however, they do have to believe
they are working for good organizations or have faith that their cause
is good and just. A paladin can be evil (as illustrated by Renault
Mograine and Arthas before he took up Frostmourne), but as long as they
believe their cause to be just, the Light will continue to serve them
because wielding the Light is a matter of willpower and faith in one's
own ability to do it. Since he felt conflicted, Arthas's ability to use
the Light began to wane after he culled Stratholme. He perceived this as
the Light choosing to abandon him, which weakened his faith in it
further.
Paladin PvP As seen on WoWWiki
I will work on Holy PvP guide myself when I find free time to do so.
You can see PvP builds at Paladin Talent Builds
- Obviously,
don't use your keys to run! Hold down both mouse buttons to control
your movement. This is very important against any competent melee
classes, as you won't be parrying or dodging their attacks while they're
behind you, and usually you'll be snared (Hamstring, Chains of Ice,
Crippling Poison, etc.). You can Hand of Freedom out of all those, too.
(Other
tip: Unless you are HIGHLY skilled with "mouse-running" do NOT use it.
Ever. Using your mouse buttons to run will make you unable to run in a
different dirrection than the one you are facing, making you unable to
run to the sides!)
Create a
macro for equipping your shield and 1-handed weapon. This is useful vs.
Warriors, other Retribution Paladins, and non-bursty casters. Since
your armor is a lot higher with a shield, you take reduced damage. Pick
the fastest weapon there is for your 1-hander, as you'll be needing lots
of crits for the Art of War proc, for instant Flash of Lights. Use
shield and 1h only when your other opponent is popping some cooldowns to
cut you down.
- Spam Judgements.
Normally
spamming Judgements would do high burst damage but cost a lot of mana.
With the introduction of patch 3.0.2 and the introduction of the
Retribution talent Judgements of the Wise, Judgements not only cause
significant damage, but also gives you Replenishment.
Don't get discouraged if a few moments of combat your health is going down faster than theirs.
Always use the best Blessing/Seal/Judgement for each fight.
Most
of your victories are either ones of endurance or fast burst damage.
Every one of your abilities requires mana. If you're OOM, then all
you've got is your autoattack, and that isn't going to beat anyone. Seal
of Command is nice for some burst damage. Learning what Blessings,
Seals, and Judgments to use is the most appealing and complex aspects of
the class, and there are more opinions on what is best where than there
are Paladins. Develop your own groove and learn what you like and what
works.
- Heal when you need it.
With
patch 3.0.2 the talent The Art of War was introduced, this talent makes
your Flash of Light instant whenever you have a critical Judgement,
Divine Storm or Crusader Strike, you should never hesitate to cast Flash
of Light when AoW procs, it can be a life saver.
- Melee, dammit!
Get
in there with that two-hander and put on the hurt! Paladins may be able
to heal, but they can bring the pain too. Retribution (especially post
2.0) have a nice bag of tricks to do goo
d-sized bursts of damage. Crusader Strike with Seal of Command.
- Be
careful when fighting classes capable of dispelling 'magic' effects.
These are most notably priests and shamans. A shaman purging you will
remove two beneficial magic effects (normally your current blessing and a
seal). If you are inattentive, you can be caught without these on, and a
much easier kill. With points in both Protection and Retribution, both
your Seals and Blessings gain significant dispel resistance; Seals
become dispel immune, and your blessings receive 30% resistance.
- Use those Resistance Auras!
- Practise makes perfect.
You can find a lot of useful advices here > http://www.wowwiki.c...ladin_PvP_guide
Thanks
for reading, If you have any suggestions or you think that I missed to
mention somethin please tell and I will try to fix it best way I know.
There is always a place for improvement.
-Neravarine
Been playing Blood Knight for past 7y and now they made me play god damn Draenei.